Friday, December 20, 2013

Doki-Doki Universe review






The idea of a robot questing to be more human is cute, but Doki Doki Universe’s to-and-fro gameplay soon gets repetitive.



Poor QT3. Our robot protagonist was deposited on a planet by his human employers, and he’s been waiting there for 32 years. One day Jeff, a three-eyed alien, turns up and advises QT3 that he and his kind are to be discontinued, because these days robots are a little more human. So unless QT3 can learn enough about humanity to get himself up to speed, he’s bound for the scrap heap.


This is the start of a trek from one themed planet to the next – a familiar setup from a team headed up by Greg Johnson, creator of ToeJam & Earl – in a bid to learn more about the human condition. On each planet there are people, animals and objects in need of help or cheering up. By talking to other residents, you’ll find out about their likes, dislikes and potential solutions to their problems, most of which you can conjure from thin air as long as you’ve found the appropriate object in one of the gift-wrapped presents that are dotted around the universe.


It’s sweet stuff, but repetition quickly sets in: this is a game of walking to and fro, talking to people before searching your stock of summonables for the object of their desires. Only 20 can be displayed onscreen at once, and while you can bring up another random selection with a button press, you’ll spend far too long rummaging around before reluctantly accepting that you can’t help after all. This planet-hopping and present-snatching was fine in ToeJam & Earl but games, like Doki-Doki Universe’s robots, have moved on.


Doki-Doki Universe is out now on PS3 and PS4 (reviewed).




The post Doki-Doki Universe review appeared first on Edge Online.






Source http://www.edge-online.com/review/doki-doki-universe-review/

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