Tuesday, September 3, 2013

Open Me! review






At its best, Open Me will make you wonder why developers don’t harness the power of Augmented Reality more often. At its worst, it provides the answer. It’s a fine game, hamstrung by the limitations of the format: the deviousness of its puzzles should be enjoyably frustrating, but often they’re simply irritating, crossing the line between demanding and arduous.


The object in each of its generous selection of puzzles is to open a locked box containing a prize. You’ll need to train your Vita on the object, examining it from all sides and moving in close to spot hidden clues and subtle details. As such, it requires you to place an AR marker (it can be played without the cards that came with the Vita, though it’s a tangibly more stable experience with them) on a surface small enough to walk around while keeping the console held in close proximity to the box. Which, for many, will mean placing it on the floor and shuffling around on their knees.


Its early stages are an inventive delight. You’ll rapidly tap newly exposed buttons and slide back catches either side of the container using multi-touch. One box has a camera that follows you as you try to look behind it; another is a surrogate Transformer that must be folded back into cuboid form. Yet the more elaborate the contraptions become, the more their solution brings relief rather than satisfaction. Unlike iOS title The Room, here intricacy proves a weakness, and Open Me doesn’t have the rich atmosphere of Fireproof Games’ award-winning puzzler to compensate for its mechanical awkwardness.




The post Open Me! review appeared first on Edge Online.






Source http://www.edge-online.com/review/open-me-review/

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